Discussion:
new Zelda for Wii still in the pipeline - Eiji Aonuma interview
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AirRaid
2007-07-19 20:24:58 UTC
Permalink
it's good to read this, after that probably-mistranslated report about
no more Zelda games for Wii.

http://www.neogaf.com/forum/showthread.php?t=172002
http://blog.wired.com/games/2007/07/e3-interview--2.html



Wired News: With Phantom Hourglass done, what's the future of the
Zelda series? Do you want to do for the Wii the same thing you did for
DS, radically re-envision the series, toss out the items that don't
work and start over, and make items redesigned for the Wiimote?

Eiji Aonuma: In Japanese, there's a saying, me kara uroko [fish scales
fall from your eyes]. It means a paradigm shift, a new way of
thinking. With this DS Zelda, I and the staff, our eyes were opened to
the possibilities of the hardware, as game developers, to understand
what our responsibility is. And what we were creating, what the
potential was there. So not only are we planning to do the same thing
for the Wii, but to continue to do so for the DS as well. I'm very
surprised at what we were able to do.


______________________________________________________________________________

The Wii, afterall, has yet to truly, actually get its *own* Zelda
game.

Twilight Princess on Wii was merely a Gamecube game with Wii controls,
that far from fully took advantage of what Wii can do control-wise,
not to mention Wii's modest improvement in CPU & GPU power and more
than triple the amount of main RAM compared to GCN.


Nintendo has surprised us twice with console Zelda games. first with
Wind Waker being a complete graphical & artistic departure from what
Nintendo showed us at Gamecube's coming out party. Second, with
Twilight Princess, pretty much the Zelda we had wanted for Gamecube
but thought we wouldn't see because Wind Waker 2 had been announced,
most people expected a bigger cel-shaded adventure. Instead we got
a true successor to Ocarina of Time, the largest Zelda game ever made,
even though it was pretty easy. as well as two versions to choose
from. one with traditional controls, one with just a taste of
"revolutionary" controls.

I think Nintendo can surprise us again with the next main Zelda on
Wii. both graphically and more importantly, how it plays, since it'll
be made from-the-ground-up for Wii.
El Guapo
2007-07-20 13:41:17 UTC
Permalink
Post by AirRaid
it's good to read this, after that probably-mistranslated report about
no more Zelda games for Wii.
http://www.neogaf.com/forum/showthread.php?t=172002
http://blog.wired.com/games/2007/07/e3-interview--2.html
Wired News: With Phantom Hourglass done, what's the future of the
Zelda series? Do you want to do for the Wii the same thing you did for
DS, radically re-envision the series, toss out the items that don't
work and start over, and make items redesigned for the Wiimote?
Eiji Aonuma: In Japanese, there's a saying, me kara uroko [fish scales
fall from your eyes]. It means a paradigm shift, a new way of
thinking. With this DS Zelda, I and the staff, our eyes were opened to
the possibilities of the hardware, as game developers, to understand
what our responsibility is. And what we were creating, what the
potential was there. So not only are we planning to do the same thing
for the Wii, but to continue to do so for the DS as well. I'm very
surprised at what we were able to do.
______________________________________________________________________________
The Wii, afterall, has yet to truly, actually get its *own* Zelda
game.
Twilight Princess on Wii was merely a Gamecube game with Wii controls,
that far from fully took advantage of what Wii can do control-wise,
not to mention Wii's modest improvement in CPU & GPU power and more
than triple the amount of main RAM compared to GCN.
Nintendo has surprised us twice with console Zelda games. first with
Wind Waker being a complete graphical & artistic departure from what
Nintendo showed us at Gamecube's coming out party. Second, with
Twilight Princess, pretty much the Zelda we had wanted for Gamecube
but thought we wouldn't see because Wind Waker 2 had been announced,
most people expected a bigger cel-shaded adventure. Instead we got
a true successor to Ocarina of Time, the largest Zelda game ever made,
even though it was pretty easy. as well as two versions to choose
from. one with traditional controls, one with just a taste of
"revolutionary" controls.
I think Nintendo can surprise us again with the next main Zelda on
Wii. both graphically and more importantly, how it plays, since it'll
be made from-the-ground-up for Wii.
Maybe now that Nintendo has other ways to attract and cater to casual
gamers, they'll stop trying to do it by dumbing down the difficulty in games
like Zelda. Zelda is for traditional gamers who have absolutely no problem
with complicated controls and difficulty, and the difficulty should be
adjusted accordingly. The recent report that Miyamoto has told his
developers to make Galaxy more difficult is a good sign, hopefully they have
the same idea already.
Geir Åge Kravik - (Gomp)
2007-07-21 19:04:45 UTC
Permalink
Post by AirRaid
it's good to read this, after that probably-mistranslated report about
no more Zelda games for Wii.
http://www.neogaf.com/forum/showthread.php?t=172002
http://blog.wired.com/games/2007/07/e3-interview--2.html
Wired News: With Phantom Hourglass done, what's the future of the
Zelda series? Do you want to do for the Wii the same thing you did for
DS, radically re-envision the series, toss out the items that don't
work and start over, and make items redesigned for the Wiimote?
Eiji Aonuma: In Japanese, there's a saying, me kara uroko [fish scales
fall from your eyes]. It means a paradigm shift, a new way of
thinking. With this DS Zelda, I and the staff, our eyes were opened to
the possibilities of the hardware, as game developers, to understand
what our responsibility is. And what we were creating, what the
potential was there. So not only are we planning to do the same thing
for the Wii, but to continue to do so for the DS as well. I'm very
surprised at what we were able to do.
______________________________________________________________________________
The Wii, afterall, has yet to truly, actually get its *own* Zelda
game.
Twilight Princess on Wii was merely a Gamecube game with Wii controls,
that far from fully took advantage of what Wii can do control-wise,
not to mention Wii's modest improvement in CPU & GPU power and more
than triple the amount of main RAM compared to GCN.
Nintendo has surprised us twice with console Zelda games. first with
Wind Waker being a complete graphical & artistic departure from what
Nintendo showed us at Gamecube's coming out party. Second, with
Twilight Princess, pretty much the Zelda we had wanted for Gamecube
but thought we wouldn't see because Wind Waker 2 had been announced,
most people expected a bigger cel-shaded adventure. Instead we got
a true successor to Ocarina of Time, the largest Zelda game ever made,
even though it was pretty easy. as well as two versions to choose
from. one with traditional controls, one with just a taste of
"revolutionary" controls.
I think Nintendo can surprise us again with the next main Zelda on
Wii. both graphically and more importantly, how it plays, since it'll
be made from-the-ground-up for Wii.
Amen!
Julien BH
2007-07-31 21:28:21 UTC
Permalink
Post by AirRaid
it's good to read this, after that probably-mistranslated report about
no more Zelda games for Wii.
http://www.neogaf.com/forum/showthread.php?t=172002
http://blog.wired.com/games/2007/07/e3-interview--2.html
Wired News: With Phantom Hourglass done, what's the future of the
Zelda series? Do you want to do for the Wii the same thing you did for
DS, radically re-envision the series, toss out the items that don't
work and start over, and make items redesigned for the Wiimote?
Eiji Aonuma: In Japanese, there's a saying, me kara uroko [fish scales
fall from your eyes]. It means a paradigm shift, a new way of
thinking. With this DS Zelda, I and the staff, our eyes were opened to
the possibilities of the hardware, as game developers, to understand
what our responsibility is. And what we were creating, what the
potential was there. So not only are we planning to do the same thing
for the Wii, but to continue to do so for the DS as well. I'm very
surprised at what we were able to do.
______________________________________________________________________________
The Wii, afterall, has yet to truly, actually get its *own* Zelda
game.
Twilight Princess on Wii was merely a Gamecube game with Wii controls,
that far from fully took advantage of what Wii can do control-wise,
not to mention Wii's modest improvement in CPU & GPU power and more
than triple the amount of main RAM compared to GCN.
Nintendo has surprised us twice with console Zelda games. first with
Wind Waker being a complete graphical & artistic departure from what
Nintendo showed us at Gamecube's coming out party. Second, with
Twilight Princess, pretty much the Zelda we had wanted for Gamecube
but thought we wouldn't see because Wind Waker 2 had been announced,
most people expected a bigger cel-shaded adventure. Instead we got
a true successor to Ocarina of Time, the largest Zelda game ever made,
even though it was pretty easy. as well as two versions to choose
from. one with traditional controls, one with just a taste of
"revolutionary" controls.
I think Nintendo can surprise us again with the next main Zelda on
Wii. both graphically and more importantly, how it plays, since it'll
be made from-the-ground-up for Wii.
Amen!
I think the next zelda won't be out until 2 or 3 more years. It's not
like there is a zelda every year anyway
AirRaid
2007-08-01 00:03:48 UTC
Permalink
Post by Julien BH
Post by AirRaid
it's good to read this, after that probably-mistranslated report about
no more Zelda games for Wii.
http://www.neogaf.com/forum/showthread.php?t=172002
http://blog.wired.com/games/2007/07/e3-interview--2.html
Wired News: With Phantom Hourglass done, what's the future of the
Zelda series? Do you want to do for the Wii the same thing you did for
DS, radically re-envision the series, toss out the items that don't
work and start over, and make items redesigned for the Wiimote?
Eiji Aonuma: In Japanese, there's a saying, me kara uroko [fish scales
fall from your eyes]. It means a paradigm shift, a new way of
thinking. With this DS Zelda, I and the staff, our eyes were opened to
the possibilities of the hardware, as game developers, to understand
what our responsibility is. And what we were creating, what the
potential was there. So not only are we planning to do the same thing
for the Wii, but to continue to do so for the DS as well. I'm very
surprised at what we were able to do.
___________________________________________________________________________�___
The Wii, afterall, has yet to truly, actually get its *own* Zelda
game.
Twilight Princess on Wii was merely a Gamecube game with Wii controls,
that far from fully took advantage of what Wii can do control-wise,
not to mention Wii's modest improvement in CPU & GPU power and more
than triple the amount of main RAM compared to GCN.
Nintendo has surprised us twice with console Zelda games. first with
Wind Waker being a complete graphical & artistic departure from what
Nintendo showed us at Gamecube's coming out party. Second, with
Twilight Princess, pretty much the Zelda we had wanted for Gamecube
but thought we wouldn't see because Wind Waker 2 had been announced,
most people expected a bigger cel-shaded adventure. Instead we got
a true successor to Ocarina of Time, the largest Zelda game ever made,
even though it was pretty easy. as well as two versions to choose
from. one with traditional controls, one with just a taste of
"revolutionary" controls.
I think Nintendo can surprise us again with the next main Zelda on
Wii. both graphically and more importantly, how it plays, since it'll
be made from-the-ground-up for Wii.
Amen!
I think the next zelda won't be out until 2 or 3 more years. It's not
like there is a zelda every year anyway- Hide quoted text -
- Show quoted text -
true, there's no way the new Zelda for Wii will be out in 2008.

I think end of 2009 at the soonest, probably 2010.

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